
Courtesy of Kotaku.com
The official website of The Gaming Historian, a documentary series covering the history of the video game industry. Updated daily, Monday thru Friday!

I love seeing Mario in Punch-Out! It was a humorous little addition to the game, and it gave the game a Nintendo look.
Growing up, I didn't own a Super Nintendo. It's too bad, because I missed a lot of great games, which includes Turtles in Time, arguably the greatest beat em' up of all time. I remember playing it at a friends a few years after it came out, and I was blown away, even if the Playstation was already out by then. 

Everybody panic! Video games have infiltrated the scientific community. I think video games have hit it big when you have an animal named after a popular video game character. I stumbled across this interesting find while researching for a future Gaming Historian episode (gee, I wonder what the topic is?).
As some of you may know, I am a gamer (wow, really?). So when I stumbled across Mountain Dew Game Fuel at a gas station, I decided to try it, despite the World of Warcraft picture on the front. Anything to help fuel my gaming must be delicious.
Back in 1985, Nintendo released the console we all know and love, the Nintendo Entertainment System. Ah, such great memories with the toaster. Blowing on the cartridges, catching them on the edge, replacing corroded pins....ok so maybe the NES wasn't brilliantly designed. But it worked, and people loved it. The NES went on to sell 61 million units worldwide and is currently Nintendo's best selling console (although the Wii is following closely behind).
Welcome to Footnotes! These are short interesting facts about video games that are not well known. I thought about making a video series for this, but I figured text versions are just as fine (and would save me a lot of time!). These are exclusive to the website, so come back every week for a new Footnote.
HE!? That's right, according to the original manual, Birdo is actually a male. This is also true in Japan, where Birdo is known as Catherine. This would make Birdo, as far as I know, the very first transsexual video game character. In Super Smash Bros. Brawl, the Birdo trophy describes her as "indeterminate gender." Today, Nintendo pokes fun at the gender confusion of Birdo. She is actually a character in the game Captain Rainbow (which is only available in Japan as of now). She speaks with a deep male voice and gets thrown in jail for walking into the women's bathroom.


Today The Gaming Historian Youtube Channel reached 8,000 Subscribers! This is a big achievement for the show, and I just wanted to thank everyone who has subscribed and enjoyed my work. Believe me, without you I would not be doing this.
The Gaming Historian is a side project I started while attending Elizabeth City State University in the Spring of 2008. My love for history and video games combined into an idea, so I decided to create the first episode on the NES 2, a console a lot of people don't know about but are very curious about.
Back in 1982, Donkey Kong was on top of the video game world. Nintendo had firmly put their foot in the North American video game market with the addictive arcade game. Donkey Kong was featured in breakfast cereals, Saturday cartoons, and a board game. Despite this success, Nintendo was still a small company and found themselves up against Universal Studios involving a lawsuit over a trademark violation of King Kong. The Universal vs. Nintendo court case was a major turning point for Nintendo as a company, and was an inspiration around the world for other small companies. Nintendo took on a giant...and won.
n’s instincts were indeed correct. Universal did not own the rights to King Kong. In fact, Universal had recently won a court case PROVING that King Kong was in public domain. They had the case so they could create a remake of the original film (which got less than stellar reviews). Howard Lincoln also discovered the agreement between Universal and Coleco, and Sheinberg’s motive to enter the video game business and push away competitors. These new motives made the case very clear. Because of his help and his firm decision to fight Universal, Arakawa offered Howard Lincoln the job of Senior Vice President of Nintendo. Lincoln, who had been working almost exclusively with Nintendo anyways, agreed and put in his thirty days notice at his law firm on December 7th.
o the inspiration for the Nintendo character “Kirby”. He continued his job for many more years before retiring in 2007. Coleco would soon leave the video game industry and begin selling dolls. The company closed its doors in 1989.
The video game industry is booming these days. Some games are rivaling hollywood movies in terms of sales, and the technology is beyond what anyone would have imagined 10 years ago. But back in 1983, an event happened that would change the video game industry forever. Poorly made games, a ton of systems to choose from, superior technology, media frenzy! What happened to the industry back in 1983? It crashed. Now, I try not to bore you guys when I do these shows, so I'm not going to be going into financial details about the stock market and company sales figures and what not. Hopefully, by the end of this episode, you will know the main reasons why there was a crash.
control. Activision was the first third party publisher of video games. Because Atari would not credit their game designers, several programmers from Atari left and founded Activision. Many noticed this, and soon tons of developers and publishers began making their games and putting them on shelves. See how this might go wrong? Today, all games for consoles are controlled by the console manufacturer. You won't find an xbox 360 game without this logo on top. When the manufacturer loses control of this, the market is flooded. This is exactly what happened. They were everywhere. You know Columbia House, the company that sends you flyers in the mail that offer 5 dvd's for 49 cent each? They formed the Columbia Cartridge Club to sell video games. Some companies even experimented sending games through cable television! Regardless, this flood of games was just bad for the industry.
The Super Nintendo Entertaiment System. For anyone who grew up in the 1990's, this might have been their preferred console of choice. Released in August of 1991, it brought graphics and sound that were superior to its #1 rival, the Sega Genesis. Following the success of the NES, the Super Nintendo was another hit for Nintendo. Then came the Sony Playstation. With it's CD-based games and amazing graphical capabilities, Nintendo had to move on. On September 29th, 1996, Nintendo released the Nintendo 64 to North America. Despite the rise of CD-based consoles, Nintendo stuck with cartridges for their new console. Then, one year later, in October of 1997, Nintendo released the Super Nintendo 2, a smaller, lighter version of the Super Nintendo. Why?
e still avid 16 bit gamers. They also noticed that many consumers were hesitant to commit to the larger price tags of consoles. Thus, to appeal to those who never had a Super Nintendo, or those who wanted to get into gaming, they released the SNES 2. It retailed for 99 dollars and came bundled with Super Mario World 2: Yoshi's Island. It's a perfect successor to the last Super Nintendo Bundle, which came with Super Mario World. They also released a similar looking model in Japan, named the Super Famicom Jr. Surprisingly, one month later, Nintendo released their last first party game for the Super Nintendo: Kirby's Dreamland 3, on November 27th, 1997.
In my opinion, one of the scariest things in life is history. All the death...destruction...chaos. Where do you think we got the ideas for Dracula? What about the White Witch of Rose Hall? I mean, this stuff is real! Regardless, scary events, people, and ideas can all be combined into video games, creating truly horrific experiences. So, lets talk about Halloween!
Cry games. Lucky for you, one person had a hand in both. Shinji Mikami. Shinji Mikami, born on August 11th, 1965 is the creator of the Resident Evil Series. After working on a few disney games, including Goof Troop and Aladdin on the Super Nintendo, Mikami started development on a horror adventure game. Capcom had previously released a horror adventure game called Sweet Home on the Famicom, which was based on the movie of the same name. Mikami wanted to take the genre a step further.
Kirby is one of Nintendo's most popular franchises. Isn't he adorable? Kirby was created for beginner gamers, but he eventually ended up becoming a staple character for Nintendo and appealing to a wide audience of gamers. But where did this pink puff ball come from? The answer may surprise you. Kirby has always been such a simple character. He's basically a smiley face with two little arms and legs. Nevertheless, he remains one of Nintendos most popular characters, appearing in many different video games, a television show, even manga.
The launch of the Playstation 2 on March 4th, 2000 was a huge success for Sony. On launch day in Japan, 600,000 Playstation 2's were sold. Since there were only about 1 million Dreamcasts sold in Japan, and about 2 Million sold in the United States, Sega concentrated their efforts in the US Market. Peter Moore stated "you have to fish where the fish are biting." Sega also split up their in-house development. Rather than keep top designers such as Yuji Naka, who programmed Sonic the Hedgehog, and Yu Suzuki, creator of Shenmu under Sega's roof, they split them up into independent developers for the Dreamcast. This was actually a smart move, as these new independent developers could experiment and vastly expand the Dreamcasts library. However, the power of the Playstation 2 was obvious. Many developers of Dreamcast games hoped to see their creations on the Playstation 2 one day.
Throughout history, empires have come and gone. The Mongols, The Romans, The Franks, they were all once great empires of the known world. Even in the video game world, once great companies eventually fall. Look at Atari. The once powerful company that brought gaming into households now publishes Dragonball Z fighting games. One company that will never be the same, is Sega. What was once the #1 rival to Nintendo's hardware machine now makes software for various companies, including Nintendo. Sega's final days were with the Dreamcast, the first 128 bit home console, and the first home console to come with a modem out of the box. Although the Dreamcast is basically dead, it is still considered one of the greatest gaming systems ever put out by Sega.
o 300,000 additional units could have been sold if we could have had enough supply [graphics chips]." Then came the worst news Sega could possibly imagine. On March 2nd, 1999, Sony officially announced the Playstation 2 in Tokyo, Japan. The Playstation 2 was expected to launch in the next year and would have amazing capabilities. To compare, the Sega Dreamcast could render 3 million polygons per second. The Playstation 2 could render 60 million polygons per second. The Dreamcast provided 56k dial up capabilities, while the Playstation 2 would support broadband internet. It would also have games on both a CD and DVD. The Playstation 2 would also be capable of playing DVD movies.
as founded in 1979 in Osaka, was looking to expand to the home video game market, particularly the popular Nintendo. They had previously released a few ports from their arcade games, such as 1942, but were hoping to create a whole new franchise for the consoles.
The Sony Playstation was released in the United States September 9th, 1995. It was a CD based home console that used memory cards for game saves and data storage, although it is not the first console to use memory cards. That would be the NEO GEO AES, which was released in 1990. The Playstation was a huge success in the video game market, and soon companies were throwing together accessories for it. One such company, InterAct, developed a device that made quite an impact. The DexDrive. So what exactly did it do?
ct had been made. A few years later, The MaxDrive was released by Datel for the XBox and Playstation 2. However, with the advancements in online capabilities for consoles, these types of devices were dying out and simply not needed anymore. The Dex Drive is important because it introduced some of the benefits of going online to consoles. Soon after, the ability to go online became a staple for home systems, and the current generation systems such as the XBox 360 and the PS3 take advantage of some of the features the Dex Drive was capable of. For example, the 60 and 80GB PS3's have flash memory card readers built into the system.